The Challenge of Animating Fire
The idea of animating elemental characters like fire and water presented unique challenges for Pixar’s animators. While the concept of a sentient mound of dirt or a body made of water could be resolved with creative animation and suspension of disbelief, fire proved particularly tricky. Ember, one of the film’s main characters, needed to look fiery yet human, with expressive features and an engaging personality.
Pixar’s traditional fire simulations, while realistic, didn’t translate well to character design. Early attempts made Ember look like a ghostly or demonic figure—a terrifying mix of Calcifer from Howl’s Moving Castle and Nicolas Cage’s Ghost Rider. “It can look horrifying if it’s too realistic, like you actually have a human figure made of real pyro,” explained Paul Kanyuk, Pixar’s crowds technical supervisor.
Adding to the challenge, fire is inherently dynamic and unpredictable. Slowing it down for animation risked making it appear more like plasma than fire, according to director Peter Sohn. And with every shot requiring detailed effects passes, creating a believable and aesthetically pleasing fire character seemed both time-consuming and expensive.